Solar System WebGPU
A WebGPU object tracker and solar-system visualiser for Space Kinematics: SGP4 satellite propagation, planets, moons, comets and the asteroid belts, with orbits, trails and time controls. Apache-2.0.
- BPM
- 154
- GRADE
- S
- LEVEL
- 6
- RELEASES
- 0
- YEARS
- 2026–2026




Objects In The Sky, In WebGPU
An object tracker in WebGPU, built between May 30 and June 2, 2026: a Vite and TypeScript workspace under the spacekinematics org, Apache-2.0, with an SGP4 satellite propagation package, planet terrain fetching, a lint rule that guards the WebGPU boundary, and a public build mode that strips things out of anything shipped.
SGP4 is the model that turns a two-line element set into where a satellite actually is. I put it in its own package so the propagation could be tested without a GPU. The boundary lint was for the same reason: it keeps WebGPU code from spreading into everything else, and it fails the build if it does.
It was four days of work between pelago and scii, in a spring when I was already working on a language and an IDE.
before this
- Juryoku2014space shooter