Juryoku
Juryoku, a space shooter built in Unity with an iOS build in 2014, plus a 2017 Node/Express/MongoDB backend with JWT auth for accounts and scores.
- BPM
- 183
- GRADE
- B
- LEVEL
- 9
- RELEASES
- 1
- YEARS
- 2014–2017
A Space Shooter, Slowly
June 2014, and I wanted to make a game. Juryoku was a space shooter in Unity, C# with some UnityScript still in the mix, targeting iOS. Then it went quiet for a long time.
Three years later I came back to it. In August 2017 I started juryoku-node, an Express and MongoDB backend with bcrypt and JWT auth for accounts and scores. In September 2017 it got a tag, unity5, the same name I used for BEAT.R that month.
Nothing after November 2017. It's part of the Unity thread that runs through my thirties: Cluckbutton in 2014, a turn based experiment in 2015, this, and BEAT.R in 2017. Years later I wrote a game engine of my own in a language of my own.
led to
- Pickleball Pro Tour2026Unity game
- Solar System WebGPU2026space shooter
history
- unity5
- tag