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Juryoku

Juryoku, a space shooter built in Unity with an iOS build in 2014, plus a 2017 Node/Express/MongoDB backend with JWT auth for accounts and scores.

BPM
183
GRADE
B
LEVEL
9
RELEASES
1
YEARS
2014–2017

A Space Shooter, Slowly

June 2014, and I wanted to make a game. Juryoku was a space shooter in Unity, C# with some UnityScript still in the mix, targeting iOS. Then it went quiet for a long time.

Three years later I came back to it. In August 2017 I started juryoku-node, an Express and MongoDB backend with bcrypt and JWT auth for accounts and scores. In September 2017 it got a tag, unity5, the same name I used for BEAT.R that month.

Nothing after November 2017. It's part of the Unity thread that runs through my thirties: Cluckbutton in 2014, a turn based experiment in 2015, this, and BEAT.R in 2017. Years later I wrote a game engine of my own in a language of my own.

led to

history

  1. unity5
  2. tag