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Impact Game Experiment

An HTML5 canvas game experiment on the ImpactJS engine, with levels built in the Weltmeister editor and Faye messaging.

BPM
151
GRADE
C
LEVEL
7
RELEASES
0
YEARS
2010–2012

Canvas Games And Tiny Servers

In the summer of 2010 I wanted to see if the browser could be a game console. HTML5 canvas was new, lots of people were writing engines for it, and ImpactJS looked like the best one, so I started a project called impact.

It was an experiment, not a game. ImpactJS with Weltmeister, its level editor, so I could draw tile maps in a browser tab instead of editing JSON. Faye for messaging, so it could have more than one player. PHP behind it, plus a bundled run_web_server.exe and tiny.exe so the whole thing ran on Windows by double-clicking one file.

I never released anything from it. I last touched it in July 2012, after I'd left Luma and started Crunchbutton. Years later I built a Game Boy Advance engine, which is kind of the same idea.

led to

history

  1. archived