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Top Down City

A Unity multiplayer top-down city game using Photon Unity Networking and NavMesh pathfinding, with a small Node toolchain for C# linting and icon formatting.

BPM
184
GRADE
B
LEVEL
7
RELEASES
0
YEARS
2019–2019

The City, From Above

In October 2019 I wanted to make a game again. This time it was Unity, top down, a city, and multiplayer. I used Photon Unity Networking for the netcode and NavMesh for pathing so I didn't have to write either.

I also set up a little Node toolchain for linting C# with uncrustify and formatting icons, on a private prototype nobody else was going to see. I like my projects tidy.

I worked on it from October 9th to December 4th and never put a build in front of anyone. It was alongside the Filecoin fork winding down and a client app starting up. Three years later I tried again with Kreatura.