personal / game / archived
Top Down City
A Unity multiplayer top-down city game using Photon Unity Networking and NavMesh pathfinding, with a small Node toolchain for C# linting and icon formatting.
- BPM
- 184
- GRADE
- B
- LEVEL
- 7
- RELEASES
- 0
- YEARS
- 2019–2019
- spacedevin/topdowncity
- devin-la/functionalprototype-api
- arzynik/functionalprototype-web
- devin-la/functionalprototype-game
The City, From Above
In October 2019 I wanted to make a game again. This time it was Unity, top down, a city, and multiplayer. I used Photon Unity Networking for the netcode and NavMesh for pathing so I didn't have to write either.
I also set up a little Node toolchain for linting C# with uncrustify and formatting icons, on a private prototype nobody else was going to see. I like my projects tidy.
I worked on it from October 9th to December 4th and never put a build in front of anyone. It was alongside the Filecoin fork winding down and a client app starting up. Three years later I tried again with Kreatura.