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Roguelike

A Unity roguelike game prototype.

BPM
151
GRADE
C
LEVEL
7
RELEASES
0
YEARS
2016–2016

Spelled Wrong

rougelike. Not roguelike. I misspelled it when I named it in October 2016 and never renamed it, so it's named after French makeup instead of dungeon crawling.

It was Unity, started October 21st and dropped by November 17th. I like roguelikes because they're mostly systems: procedural generation, permadeath, item interactions, a grid. You can make one without much art.

That summer I'd done a run of prototypes: a brawler, a space game, a top-down shooter, an RPG, a bear RPG. By autumn the studio work and client projects were picking up, and this was my last Unity prototype of 2016.

led to

history

  1. archived