personal / game / archived
Roguelike
A Unity roguelike game prototype.
- BPM
- 151
- GRADE
- C
- LEVEL
- 7
- RELEASES
- 0
- YEARS
- 2016–2016
Spelled Wrong
rougelike. Not roguelike. I misspelled it when I named it in October 2016 and never renamed it, so it's named after French makeup instead of dungeon crawling.
It was Unity, started October 21st and dropped by November 17th. I like roguelikes because they're mostly systems: procedural generation, permadeath, item interactions, a grid. You can make one without much art.
That summer I'd done a run of prototypes: a brawler, a space game, a top-down shooter, an RPG, a bear RPG. By autumn the studio work and client projects were picking up, and this was my last Unity prototype of 2016.
led to
- Get Ahead (Decapitalism)2026roguelike prototype
history
- archived