SPACE.LA
◀ music select
freelance / game / archived

Cluckbutton

Cluckbutton, my mobile and web game ("Help Calvin survive the giant worms") with an iOS build and a Node backend. Later reworked as a WebGL build and a Unity platformer.

BPM
163
GRADE
B
LEVEL
6
RELEASES
0
YEARS
2011–2013

Help Calvin Survive

"Help Calvin survive the giant worms." That was the pitch, and I still like it.

Cluckbutton was a game that started as a joke and kept getting made. It had an iOS app, a node backend and a web build. I grabbed the domain in February 2011, and by 2018 the site read "Cluckbutton. Cluck Button. Some silly games by Crunchbutton. Need some help?"

It was a game I built while I was at Crunchbutton, a joke off the company name, and I kept rebuilding it in whatever engine I was curious about that season. A WebGL build, and later a Unity platformer. Nobody asked for any of it, and it was a blast to make.

led to

  • GameWiz2026mobile and web casual game