Cluckbutton
Cluckbutton, my mobile and web game ("Help Calvin survive the giant worms") with an iOS build and a Node backend. Later reworked as a WebGL build and a Unity platformer.
- BPM
- 163
- GRADE
- B
- LEVEL
- 6
- RELEASES
- 0
- YEARS
- 2011–2013
Help Calvin Survive
"Help Calvin survive the giant worms." That was the pitch, and I still like it.
Cluckbutton was a game that started as a joke and kept getting made. It had an iOS app, a node backend and a web build. I grabbed the domain in February 2011, and by 2018 the site read "Cluckbutton. Cluck Button. Some silly games by Crunchbutton. Need some help?"
It was a game I built while I was at Crunchbutton, a joke off the company name, and I kept rebuilding it in whatever engine I was curious about that season. A WebGL build, and later a Unity platformer. Nobody asked for any of it, and it was a blast to make.
led to
- GameWiz2026mobile and web casual game