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BEAT.R

VR and mobile infinite runner in Unity, with WebGL build, landing page and React shell.

BPM
191
GRADE
B
LEVEL
8
RELEASES
1
YEARS
2017–2021

A Runner Tagged Unity5

I started BEAT.R on August 31st, 2017, and on September 14th tagged the only release it ever got. The tag isn't a version number, it just says unity5, the engine it was built against.

It was an infinite runner in Unity, targeting VR and mobile, with a WebGL build so it could run in a browser and a marketing page next to it, all put together within a few days of each other. In September 2019 I started a React shell around it and then set it back down.

Unity kept coming back for me. There was Cluckbutton's tap game during Crunchbutton, and car3 in VR the year before this. None of them were the job. The job was running a studio in Venice Beach and shipping client work in Ionic and React. Game engines are where I went when I wanted to make something that didn't have a client.

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history

  1. unity5